package kvoog.arkanoid.physics;

import com.artemis.Component;
import com.badlogic.gdx.physics.box2d.Contact;

public class CollisionEvent extends Component {
	
	public enum CollisionType {

		BEGIN_CONTACT,
		END_CONTACT,
		PRE_SOLVE,
		POST_SOLVE
	}

	public CollisionType type;
	public Contact contact;
	
	public CollisionEvent(CollisionType type, Contact contact) {
		this.type = type;
		this.contact = contact;
	}
}
